Super Quant Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Super Quantal Fairy Alphan
SR Rarity
Super Quantal Fairy Alphan
SR Rarity
Super Quantal Fairy Alphan
LIGHT 1
Super Quantal Fairy Alphan
  • ATK:

  • 0

  • DEF:

  • 0


Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.

UR Rarity
Super Quantum Blue Layer
UR Rarity
Super Quantum Blue Layer
UR Rarity
Super Quantum Blue Layer
WATER 3
Super Quantum Blue Layer
  • ATK:

  • 1200

  • DEF:

  • 2000


When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.

R Rarity
Super Quantum Green Layer
R Rarity
Super Quantum Green Layer
R Rarity
Super Quantum Green Layer
WIND 4
Super Quantum Green Layer
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.

SR Rarity
Super Quantum Red Layer
SR Rarity
Super Quantum Red Layer
SR Rarity
Super Quantum Red Layer
FIRE 5
Super Quantum Red Layer
  • ATK:

  • 2000

  • DEF:

  • 800


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.

SR Rarity
Super Quantum White Layer
SR Rarity
Super Quantum White Layer
SR Rarity
Super Quantum White Layer
LIGHT 7
Super Quantum White Layer
  • ATK:

  • 2400

  • DEF:

  • 2400


You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn.

UR Rarity
Emergency Teleport
UR Rarity
Emergency Teleport
UR Rarity
Emergency Teleport
Spell Quick
Emergency Teleport

    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



    Tag(s):

    UR Rarity
    Into the Void
    UR Rarity
    Into the Void
    UR Rarity
    Into the Void
    Spell Normal
    Into the Void

      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

      R Rarity
      Super Quantal Mech Ship Magnacarrier
      R Rarity
      Super Quantal Mech Ship Magnacarrier
      R Rarity
      Super Quantal Mech Ship Magnacarrier
      Spell Field
      Super Quantal Mech Ship Magnacarrier

        Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.

        Extra Deck

        UR Rarity
        Knightmare Unicorn
        UR Rarity
        Knightmare Unicorn
        UR Rarity
        Knightmare Unicorn
        DARK
        Knightmare Unicorn
        • ATK:

        • 2200

        • LINK-3

        Link Arrow:

        Left

        Right

        Bottom


        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

        R Rarity
        Super Quantal Mech Beast Aeroboros
        R Rarity
        Super Quantal Mech Beast Aeroboros
        R Rarity
        Super Quantal Mech Beast Aeroboros
        WIND
        Super Quantal Mech Beast Aeroboros
        • ATK:

        • 2200

        • DEF:

        • 2400


        2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

        SR Rarity
        Super Quantal Mech Beast Grampulse
        SR Rarity
        Super Quantal Mech Beast Grampulse
        SR Rarity
        Super Quantal Mech Beast Grampulse
        WATER
        Super Quantal Mech Beast Grampulse
        • ATK:

        • 1800

        • DEF:

        • 2800


        2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

        R Rarity
        Super Quantal Mech Beast Lusterrex
        R Rarity
        Super Quantal Mech Beast Lusterrex
        R Rarity
        Super Quantal Mech Beast Lusterrex
        LIGHT
        Super Quantal Mech Beast Lusterrex
        • ATK:

        • 2700

        • DEF:

        • 1900


        2 Level 7 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

        UR Rarity
        Super Quantal Mech Beast Magnaliger
        UR Rarity
        Super Quantal Mech Beast Magnaliger
        UR Rarity
        Super Quantal Mech Beast Magnaliger
        FIRE
        Super Quantal Mech Beast Magnaliger
        • ATK:

        • 2600

        • DEF:

        • 2000


        2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

        R Rarity
        Super Quantal Mech King Great Magnus
        R Rarity
        Super Quantal Mech King Great Magnus
        R Rarity
        Super Quantal Mech King Great Magnus
        LIGHT
        Super Quantal Mech King Great Magnus
        • ATK:

        • 3600

        • DEF:

        • 3200


        3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.

        Popular Skills

        Overlay Control: 100%
        Overlay Control

        Need 6 UR

        UR Rarity
        Super Quantum Blue Layer
        UR Rarity
        Super Quantum Blue Layer
        UR Rarity
        Super Quantum Blue Layer
        UR Rarity
        Knightmare Unicorn
        UR Rarity
        Super Quantal Mech Beast Magnaliger
        UR Rarity
        Emergency Teleport

        Main: 20 Extra: 9

        SR Rarity
        Super Quantal Fairy Alphan
        SR Rarity
        Super Quantal Fairy Alphan
        Super Quantal Fairy Alphan
        LIGHT 1
        Super Quantal Fairy Alphan
        • ATK:

        • 0

        • DEF:

        • 0


        Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.


        SR Rarity
        Super Quantal Fairy Alphan
        SR Rarity
        Super Quantal Fairy Alphan
        Super Quantal Fairy Alphan
        LIGHT 1
        Super Quantal Fairy Alphan
        • ATK:

        • 0

        • DEF:

        • 0


        Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.


        SR Rarity
        Super Quantal Fairy Alphan
        SR Rarity
        Super Quantal Fairy Alphan
        Super Quantal Fairy Alphan
        LIGHT 1
        Super Quantal Fairy Alphan
        • ATK:

        • 0

        • DEF:

        • 0


        Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.


        UR Rarity
        Super Quantum Blue Layer
        UR Rarity
        Super Quantum Blue Layer
        Super Quantum Blue Layer
        WATER 3
        Super Quantum Blue Layer
        • ATK:

        • 1200

        • DEF:

        • 2000


        When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.


        UR Rarity
        Super Quantum Blue Layer
        UR Rarity
        Super Quantum Blue Layer
        Super Quantum Blue Layer
        WATER 3
        Super Quantum Blue Layer
        • ATK:

        • 1200

        • DEF:

        • 2000


        When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.


        UR Rarity
        Super Quantum Blue Layer
        UR Rarity
        Super Quantum Blue Layer
        Super Quantum Blue Layer
        WATER 3
        Super Quantum Blue Layer
        • ATK:

        • 1200

        • DEF:

        • 2000


        When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.


        R Rarity
        Super Quantum Green Layer
        R Rarity
        Super Quantum Green Layer
        Super Quantum Green Layer
        WIND 4
        Super Quantum Green Layer
        • ATK:

        • 1600

        • DEF:

        • 1400


        When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.


        SR Rarity
        Super Quantum Red Layer
        SR Rarity
        Super Quantum Red Layer
        Super Quantum Red Layer
        FIRE 5
        Super Quantum Red Layer
        • ATK:

        • 2000

        • DEF:

        • 800


        If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


        SR Rarity
        Super Quantum Red Layer
        SR Rarity
        Super Quantum Red Layer
        Super Quantum Red Layer
        FIRE 5
        Super Quantum Red Layer
        • ATK:

        • 2000

        • DEF:

        • 800


        If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


        SR Rarity
        Super Quantum Red Layer
        SR Rarity
        Super Quantum Red Layer
        Super Quantum Red Layer
        FIRE 5
        Super Quantum Red Layer
        • ATK:

        • 2000

        • DEF:

        • 800


        If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


        SR Rarity
        Super Quantum White Layer
        SR Rarity
        Super Quantum White Layer
        Super Quantum White Layer
        LIGHT 7
        Super Quantum White Layer
        • ATK:

        • 2400

        • DEF:

        • 2400


        You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn.


        SR Rarity
        Super Quantum White Layer
        SR Rarity
        Super Quantum White Layer
        Super Quantum White Layer
        LIGHT 7
        Super Quantum White Layer
        • ATK:

        • 2400

        • DEF:

        • 2400


        You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn.


        SR Rarity
        Super Quantum White Layer
        SR Rarity
        Super Quantum White Layer
        Super Quantum White Layer
        LIGHT 7
        Super Quantum White Layer
        • ATK:

        • 2400

        • DEF:

        • 2400


        You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn.


        SR Rarity
        Book of Eclipse
        SR Rarity
        Book of Eclipse
        Book of Eclipse
        Spell Quick
        Book of Eclipse

          Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


          SR Rarity
          Book of Eclipse
          SR Rarity
          Book of Eclipse
          Book of Eclipse
          Spell Quick
          Book of Eclipse

            Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


            SR Rarity
            Book of Eclipse
            SR Rarity
            Book of Eclipse
            Book of Eclipse
            Spell Quick
            Book of Eclipse

              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


              UR Rarity
              Emergency Teleport
              UR Rarity
              Emergency Teleport
              Emergency Teleport
              Spell Quick
              Emergency Teleport

                Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                Tag(s):

                R Rarity
                Super Quantal Mech Ship Magnacarrier
                R Rarity
                Super Quantal Mech Ship Magnacarrier
                Super Quantal Mech Ship Magnacarrier
                Spell Field
                Super Quantal Mech Ship Magnacarrier

                  Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.


                  R Rarity
                  Super Quantal Mech Ship Magnacarrier
                  R Rarity
                  Super Quantal Mech Ship Magnacarrier
                  Super Quantal Mech Ship Magnacarrier
                  Spell Field
                  Super Quantal Mech Ship Magnacarrier

                    Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.


                    R Rarity
                    Super Quantal Mech Ship Magnacarrier
                    R Rarity
                    Super Quantal Mech Ship Magnacarrier
                    Super Quantal Mech Ship Magnacarrier
                    Spell Field
                    Super Quantal Mech Ship Magnacarrier

                      Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.


                      SR Rarity
                      Knightmare Phoenix
                      SR Rarity
                      Knightmare Phoenix
                      Knightmare Phoenix
                      FIRE
                      Knightmare Phoenix
                      • ATK:

                      • 1900

                      • LINK-2

                      Link Arrow:

                      Top

                      Right


                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                      UR Rarity
                      Knightmare Unicorn
                      UR Rarity
                      Knightmare Unicorn
                      Knightmare Unicorn
                      DARK
                      Knightmare Unicorn
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Bottom


                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                      SR Rarity
                      Number 11: Big Eye
                      SR Rarity
                      Number 11: Big Eye
                      Number 11: Big Eye
                      DARK
                      Number 11: Big Eye
                      • ATK:

                      • 2600

                      • DEF:

                      • 2000


                      2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                      SR Rarity
                      Number 11: Big Eye
                      SR Rarity
                      Number 11: Big Eye
                      Number 11: Big Eye
                      DARK
                      Number 11: Big Eye
                      • ATK:

                      • 2600

                      • DEF:

                      • 2000


                      2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                      R Rarity
                      Super Quantal Mech Beast Aeroboros
                      R Rarity
                      Super Quantal Mech Beast Aeroboros
                      Super Quantal Mech Beast Aeroboros
                      WIND
                      Super Quantal Mech Beast Aeroboros
                      • ATK:

                      • 2200

                      • DEF:

                      • 2400


                      2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                      SR Rarity
                      Super Quantal Mech Beast Grampulse
                      SR Rarity
                      Super Quantal Mech Beast Grampulse
                      Super Quantal Mech Beast Grampulse
                      WATER
                      Super Quantal Mech Beast Grampulse
                      • ATK:

                      • 1800

                      • DEF:

                      • 2800


                      2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                      R Rarity
                      Super Quantal Mech Beast Lusterrex
                      R Rarity
                      Super Quantal Mech Beast Lusterrex
                      Super Quantal Mech Beast Lusterrex
                      LIGHT
                      Super Quantal Mech Beast Lusterrex
                      • ATK:

                      • 2700

                      • DEF:

                      • 1900


                      2 Level 7 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                      UR Rarity
                      Super Quantal Mech Beast Magnaliger
                      UR Rarity
                      Super Quantal Mech Beast Magnaliger
                      Super Quantal Mech Beast Magnaliger
                      FIRE
                      Super Quantal Mech Beast Magnaliger
                      • ATK:

                      • 2600

                      • DEF:

                      • 2000


                      2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                      R Rarity
                      Super Quantal Mech King Great Magnus
                      R Rarity
                      Super Quantal Mech King Great Magnus
                      Super Quantal Mech King Great Magnus
                      LIGHT
                      Super Quantal Mech King Great Magnus
                      • ATK:

                      • 3600

                      • DEF:

                      • 3200


                      3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.



                      SUPER QUANT Decks in DUEL LINKS

                      Deck Combo: #11 - Blue + Green/Red + White/Carrier

                      Red + White + Carrier

                      Banished

                      Field Zone

                      Graveyard

                      Graveyard
                      Ex Deck
                      Deck
                      More Combo:







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